THE APEX LEGENDS SKILL TREE

LEGENDS + TEAM
SKILLS.

Play your legend’s role and play together. Three players moving as one beat three playing alone.

  • Core The foundation. Worth learning for everyone.
  • Bonus Extra credit once the core feels solid.
  • Impact How much it changes your results. More bars and greener means a bigger payoff.
  • Difficulty How hard it is to learn and pull off in a real fight.
  1. Legends + team

    19 skills

    Play your legend’s role and play together. Three players moving as one beat three playing alone.

Next branch: Mindset + review

Every skill, explained

Legends + team

Legend roles and picks

  • Core
  • Beginner
Impact
3/5 · SolidHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Easy2/5How hard it is to learn and pull off in a real fight.

Know the five legend classes and what each brings to a squad, then learn a main you enjoy and two backups with different jobs.

Every legend belongs to one of five classes (Assault, Skirmisher, Recon, Controller and Support) and has a passive, a tactical and an ultimate. Pick a main you enjoy rather than copying a tier list, then learn two backups with different jobs, so you can still help the team when your main is taken, or banned in high ranked lobbies. The roster and abilities change most seasons, so check the patch notes when one starts.

How to practice
  • Without looking it up, name your main’s class, passive, tactical and ultimate, and one job they do for the squad. Then check the wiki and correct anything you missed.
  • Pick two backups with different jobs from your main. Play each in the Firing Range and then one match each, and note one thing each can do for the team that your main can’t.
Learn more

Legends + team / Legend roles and picks

Class perks

  • Core
  • Beginner
Impact
3/5 · SolidHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Easy2/5How hard it is to learn and pull off in a real fight.

Know what your class can do that others can’t, like scanning for enemies, seeing the next ring or reading care package loot, and use it every match.

In battle royale, each class has perks. As of Season 31 (checked November 2026): Recon legends use Survey Beacons to show enemies on the map; Controllers use Ring Consoles to see where the ring will close next; Support legends revive faster and get a Mobile Respawn Beacon from a fallen ally’s death box; Skirmishers see what a care package holds; Assault legends carry extra ammo and grenades and reload stowed weapons. Respawn changes perks most seasons, so check the latest patch notes. What to do with what you learn is covered in Game sense.

How to practice
  • Over three matches, note each Survey Beacon, Ring Console or care package your class could use that you passed nearby. Count how many you actually used.
  • Each time you use a perk, call or ping what it showed, such as enemy positions or the next ring. In the recording, check that your team heard it within a few seconds.
Learn more

Legends + team

Using abilities with a plan

  • Core
  • Beginner
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

Know what your passive, tactical and ultimate do, and use each one for a reason: to start a fight, escape, take a better spot or help a teammate.

Every legend has a passive that is always on, a tactical on a short cooldown and an ultimate that charges over time. Decide what each is for before a fight, such as opening a push, breaking line of sight or reaching high ground, and save it for that instead of using it the moment it’s ready. In battle royale, earning EVO also unlocks Legend Upgrades at levels 2 and 3; pick the one that fits your squad’s plan. Legends with movement abilities have their own techniques on the Apex Movement Wiki.

How to practice
  • In three match recordings, mark every tactical you used and write what it was for: start a fight, escape, reposition, help a teammate, or nothing. Count the “nothing” uses.
  • Before five matches, choose your Level 2 and Level 3 upgrades and a reason that fits your squad. Afterward, note whether you actually used what each upgrade gave you.
Learn more

Legends + team

Comms and pings

  • Core
  • Beginner
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Easy2/5How hard it is to learn and pull off in a real fight.

Share what you see with pings and short calls: where enemies are, how many, and what you’re doing. Pings work without a mic.

Pings let you mark enemies, places and loot, request items and reply to teammates without voice chat, so use them even when you talk. On voice, keep calls short: how many, where, and how hurt. Say what you’re doing too, like “healing” or “backing up”, so your team knows whether to push or cover you. Microphone setup is in Setup, and staying calm with teammates is in Mindset + review.

How to practice
  • In a match recording, count the enemies you saw before your team did. For each, check whether you pinged or called it within a couple of seconds.
  • Record one match on voice and play back your calls. Count the calls that gave number, place and health versus ones like “he’s there” that a teammate couldn’t act on.
Watch
Thumbnail: Apex Legends Teamwork Guide: How to communicate effectively on Apex Legends
By DazsApex Legends Teamwork Guide: How to communicate effectively on Apex LegendsClear, short calls, and what to do without a mic (February 2022).Watch on YouTube (opens in new tab)
Learn more

Legends + team

Playing together

  • Core
  • Beginner
Impact
5/5 · HugeHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

Stay close enough that a teammate can help within a few seconds, but not so stacked that one grenade or one angle catches you all.

If your team can’t reach you within a few seconds, you’re too far away to trade, revive or push together. Move as a group even when nobody is on voice, and when you stop, spread out so you each see the same fight from a different angle. Standing on top of each other is the opposite mistake: one grenade, one ultimate or one enemy angle hits everyone.

How to practice
  • Pause your recording every 30 seconds of one match. Each time, could a teammate have reached you or shot your attacker within a few seconds? Count the times you were alone.
  • In fight recordings, note where each teammate stood at the first shot. Count fights where two of you shared one spot and were hit by the same grenade or angle.
Learn more

Legends + team

Reviving teammates

  • Core
  • Beginner
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

Revive when it’s safe, not just when it’s possible: deal with the threat or block it first, then revive behind cover.

A revive takes several seconds and you can’t do anything else while it runs, so first deal with whatever knocked your teammate. If enemies are pushing, fight them or block the push with cover, a door, smoke or an ability, then revive where they can’t see you. A knocked teammate has some time before they bleed out, so a safe revive a few seconds later often beats a fast one in the open. Support legends revive faster.

How to practice
  • In match recordings, check every revive you started. Could an enemy see you while you revived? Count the revives that were interrupted or got you knocked.
  • Over three matches, before each revive say what you’re covering it with, such as a wall, door, smoke or a teammate watching. Note how many revives finished.
Learn more

Legends + team / Reviving teammates

Playing while knocked

  • Core
  • Beginner
Impact
3/5 · SolidHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Easy2/5How hard it is to learn and pull off in a real fight.

When you’re knocked, crawl to cover, use your knockdown shield, and ping or call what you see instead of waiting.

A knocked player can still help. Crawl toward cover and your team, and raise your knockdown shield to block shots for you or a teammate. Ping or call enemy positions and health, but keep it to one or two pings so you don’t drown out the fight. Since February 2026, your knockdown shield’s level follows your legend level instead of being looted.

How to practice
  • In recordings, check each time you were knocked. Note whether you crawled toward cover or your team, and whether you raised your knockdown shield when an enemy came to finish you.
  • Count the pings and calls you made while knocked. Did they tell your team something new, such as enemy position or health, or repeat what they already knew?
Learn more

Legends + team / Reviving teammates

Respawning teammates

  • Core
  • Beginner
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Easy2/5How hard it is to learn and pull off in a real fight.

Grab a fallen teammate’s banner, plan where to bring them back, and respawn them somewhere you won’t be caught during the loud wait.

When a teammate is eliminated, their death box holds their banner for a limited time. Take it to a Respawn Beacon or a Mobile Respawn Beacon, and expect nearby teams to see or hear the dropship. Since May 2026, Deathbox Respawns also let you bring a teammate back straight from their death box; it is loud, visible to nearby enemies and takes 7 seconds. If you miss the banner, any legend can craft one at a Replicator.

How to practice
  • In recordings, note each teammate who died. Count how many banners you picked up before they expired, and how long you took to start a respawn afterward.
  • Before each respawn, check the minimap for nearby teams and pick cover close to the beacon or box. Note whether anyone attacked during or right after the respawn.
Learn more

Legends + team

Playing with random teammates

  • Core
  • Beginner
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

In solo queue, fit in fast: ping more, follow a clear plan even if it isn’t yours, fill what the squad lacks, and stay with the team.

Random teammates may not talk, may not share your plan, and may play very differently. Use pings for everything, reply to theirs, and pick a legend that fills the squad’s gap. If you disagree with a call, suggest your idea once, then follow, because a squad that splits up usually loses its fights. Text chat and speech-to-text options can help when voice isn’t an option.

How to practice
  • In a solo-queue recording, count your pings and your replies to teammates’ pings. Repeat after a week of pinging every enemy, request and plan, and compare.
  • Over five solo-queue matches, note each time the squad split up. Who left whom, and was there a ping or call that could have kept you together?
Watch
Thumbnail: How to Carry Bad Teammates in Apex Legends (Solo Queue Guide)
By TheOnlyAlphaGamerHow to Carry Bad Teammates in Apex Legends (Solo Queue Guide)Winning solo-queue games when your squad isn’t working together (May 2026).Watch on YouTube (opens in new tab)
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Legends + team / Legend roles and picks

Team composition

  • Core
  • Intermediate
Impact
3/5 · SolidHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

At legend select, look at what your squad already has and pick a legend that adds what’s missing: a way to reposition, information, or a way to hold a spot.

There is no single squad you must run: in October 2026 Respawn said the most-picked ranked team comp was under 1% of all ranked comps. What matters is that your three legends cover each other, for example a way to start or escape fights, a way to find enemies or the next ring, and a way to keep the team alive or hold a building. If your main is taken, banned or doesn’t fit, switch to a backup that fills the gap.

How to practice
  • At legend select in five matches, write what your squad already has before you lock in, then what your pick adds. Afterward, note one moment where the team missed something none of you brought.
  • Over a week, note each match where your main was taken or didn’t fit. Count how often you picked a backup that filled a gap versus a legend you don’t know well.
Learn more

Legends + team / Using abilities with a plan

Ultimates and timing

  • Core
  • Intermediate
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

Know when your ultimate will be ready, tell your team, and save it for the fight or rotation where it changes the most.

Your ultimate charges slowly and can change a fight more than any other ability, so a wasted one is costly. Watch its charge, ping it when it’s ready, and agree with your team what it’s for, such as a rotation, a push or an escape. Ultimate Accelerants add charge when you need it sooner; how much depends on the legend and the patch.

How to practice
  • In three recordings, note each time your ultimate was ready and when you used it. Count the ultimates that sat unused through a fight or rotation where they would have helped.
  • Each match, ping your ultimate when it is ready and say what you plan to use it for. In the recording, check whether your team knew before you used it.
Learn more

Legends + team / Using abilities with a plan

Playing against enemy abilities

  • Core
  • Intermediate
Impact
3/5 · SolidHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Hard4/5How hard it is to learn and pull off in a real fight.

Recognize enemy abilities by sight and sound, and answer them: wait them out, go around them, or punish the player who used them.

Learn what the common enemy abilities look and sound like, what they do and roughly how long they last. Often the best answer is not to fight inside them: back off from gas or smoke, go around a held area, or hold the exit until the ability ends, then punish the player who used it. A door that a Wattson has electrified or a Catalyst has reinforced is also a sign the room is held. Counters change as legends are rebalanced, so check the patch notes.

How to practice
  • Pick the three enemy legends you lose to most. In the Firing Range, have a friend use their abilities near you and note how each looks, sounds and how long it lasts.
  • In match recordings, mark each time you took damage inside or right next to an enemy ability. Note what you could have done instead: wait, go around, or leave.
Learn more

Legends + team / Comms and pings

Calling damage and knocks

  • Core
  • Intermediate
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

During a fight, call changes the moment they happen: who’s cracked, who’s knocked, who you’re shooting, and when you’re low or out.

Fights turn on information your team can act on right away: an enemy’s shield breaking, a knock, an enemy healing, or you being low. Call it the moment you see it, with which enemy and what changed, such as “cracked the Wraith, left rock”. Call your own state too, like “one shot” or “out, healing”, so teammates don’t push into a fight you’ve left. Reading enemy health is covered in Gunfights.

How to practice
  • In a fight recording, list each crack, knock and heal you saw. Count how many you called, and how many seconds passed before you did.
  • Over three matches, check whether teammates pushed on your crack calls. If they didn’t, note what was missing: which enemy, where, or how much damage.
Learn more

Legends + team / Playing together

Trading for teammates

  • Core
  • Intermediate
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

When an enemy shoots a teammate, they’re exposed to you. Hit them right away, so the enemy pays for every shot they take at your team.

An enemy shooting your teammate is usually not watching you, which is the best moment to hit them. Stay where you can see what’s shooting your teammates, and turn to it as soon as they take damage. If a teammate is knocked, punish the knocker before you revive. Your own peeking and cover are in Gunfights.

How to practice
  • In fight recordings, note each time a teammate took damage. Count how often you were hitting the shooter within two or three seconds, and how often you couldn’t see them.
  • Over three matches, note each teammate knock. Did the knocker take damage from you before they could finish or move on?
Learn more

Legends + team / Playing together

Focusing the same target

  • Core
  • Intermediate
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Medium3/5How hard it is to learn and pull off in a real fight.

Shoot the same enemy as your team, so one goes down fast and the fight becomes three against two.

Damage spread across three enemies rarely knocks anyone, while two or three players on one target can knock them in seconds. Ping or call the enemy you’re shooting, switch to a teammate’s target when they have the better shot, and don’t let a knocked enemy get revived for free. Choosing who to shoot on your own is in Gunfights.

How to practice
  • In fight recordings, note which enemy each teammate shot in the first ten seconds. Count the fights where you all hit different targets and no one was knocked.
  • Over three matches, ping or call the enemy you’re shooting at the start of each fight. Note how often a teammate switched to that target.
Learn more

Legends + team / Playing together

Pushing and backing off together

  • Core
  • Intermediate
Impact
5/5 · HugeHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Hard4/5How hard it is to learn and pull off in a real fight.

When one of you pushes, everyone goes at once from nearby angles. When you back off, call it and leave together so no one is left behind.

A push by one player lets the enemy shoot you one at a time, while two or three arriving together from different angles splits their attention. Agree on the moment, such as a knock or a broken shield, then commit together or not at all. Backing off works the same way: call it, cover the last player out, and regroup before healing. When to push on your own is in Gunfights.

How to practice
  • In fight recordings, mark each push and how many seconds passed between the first and last teammate joining. Count the pushes where one player went in alone.
  • Over three matches, check each time your team backed off. Did someone call it, and did anyone get caught still fighting after the others left?
Learn more

Legends + team

Calling the shots (IGL)

  • Bonus
  • Intermediate
Impact
4/5 · HighHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Hard4/5How hard it is to learn and pull off in a real fight.

One clear voice decides where the team goes and which fights it takes, and the others back the call even when they’d have chosen differently.

Teams lose more to split decisions than to wrong ones. One player, the in-game leader (IGL), makes the final call on landing, rotations and fights after quick input from the others. Good calls are short and early: where, when and why. With random teammates, anyone can lead by suggesting one clear plan and pinging it.

How to practice
  • In a recorded match, list every team decision (land, rotate, fight, leave). Note who made each call and whether the team followed it together or split.
  • For three matches, make one clear call before each rotation, with where and when. Count how many your team followed and how many came too late to act on.
Watch
Thumbnail: HOW TO IGL FOR YOUR TEAM IN APEX LEGENDS RANKED
By RogueWraithHOW TO IGL FOR YOUR TEAM IN APEX LEGENDS RANKEDGetting teammates to listen, callouts, rotations and the endgame (December 2021).Watch on YouTube (opens in new tab)

Legends + team / Calling the shots (IGL)

Leading the drop (Jumpmaster)

  • Bonus
  • Intermediate
Impact
2/5 · SituationalHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Easy2/5How hard it is to learn and pull off in a real fight.

As Jumpmaster, take the squad to the agreed spot, land together, and call a change early if another team is heading there.

Squadmates follow the Jumpmaster’s dive unless they break off, so a good drop starts the match together. Agree on a spot before the ship leaves, watch where other teams jump, and call a change early if it’s crowded. Since August 2026, you can volunteer to be Jumpmaster during Character Select. Diving fast is in Movement, and choosing where to land is in Game sense.

How to practice
  • In five recordings as Jumpmaster, note whether all three of you landed within a few seconds of each other at the agreed spot.
  • Note how many teams landed at your spot, and whether you saw them in the air and called a change in time.
Learn more

Legends + team / Using abilities with a plan

Combining abilities with your team

  • Core
  • Advanced
Impact
3/5 · SolidHow much it changes your results. More bars and greener means a bigger payoff.
Difficulty
Hard4/5How hard it is to learn and pull off in a real fight.

Time your abilities with your teammates’ so one sets up the other: information before a push, cover before a revive, or moving the whole team at once.

Abilities are stronger together than one at a time: information before a push, cover before a revive, a team relocation before the ring closes. Before you use yours, check what your teammates have ready and say what you’re about to do. With random teammates, follow their ability instead: push when their push starts, or stay inside their cover.

How to practice
  • With friends in the Firing Range, pick one combo from your squad’s legends and run it on a countdown five times. Note how often the second ability came late.
  • In match recordings, mark each fight where two of you used abilities. Note whether they worked together, such as cover before a revive, or went off separately.
Learn more

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